Project Rune: Tail issue resolved

The issue of the tail has been resolved. The problem was that I wasn't selecting the correct control joint for the tail, therefore it couldn't keyframe the movement. That's good! I was afraid it was a preference issue or a mesh/rig issue (which wasn't).

Some notes in playing around with Camera,

Create>Camera>Camera and draw a motion line for the direction of the camera. Then go to the Animation tab for Constrain>Motion paths> attach to motion paths to connect the two. Should be all set, will toggle around and experiment.

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