Rune isn't a bipedal humanoid creature, so I had to experiment with her rigging setup. It took awhile but I managed to match the control knobs with the correct location. The outliner tab helped me out the most for this process.
A couple trial an error when rigging Rune. I accidentally inverted the legs at one point. I was able to realign them afterwards. But the process was more like deleting the skeleton and then reapplying the new skeletons. That was the only way to fix or update it. At least Rune can move 4 out of 6 legs!! I'm just glad that the rigging setup was a success. I just need to figure out how to add more control knobs for her remaining two legs and her tail. Her tail only moves if her hind legs are adjusted.
I also tried making a short animation for Rune. I made playblast videos for three different perspective (for a fuller view of her movement).
A couple trial an error when rigging Rune. I accidentally inverted the legs at one point. I was able to realign them afterwards. But the process was more like deleting the skeleton and then reapplying the new skeletons. That was the only way to fix or update it. At least Rune can move 4 out of 6 legs!! I'm just glad that the rigging setup was a success. I just need to figure out how to add more control knobs for her remaining two legs and her tail. Her tail only moves if her hind legs are adjusted.
I also tried making a short animation for Rune. I made playblast videos for three different perspective (for a fuller view of her movement).

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