Walk Cycle Animation



Firat attempt at rigging a walk cycle. It was extremely hard to make the model walk naturally. I kept adjusting every 5 frames to make it flow better. But I couldn't get the limbs to stop jittering around. His movements are super rigid too. I found out later after hours of adjustments that his knee bends were too deep. Which is why the model is having a harder time walking. Hopefully in the next attempt, I'll have the model bend less and widen his stride. I also had a hard time adjusting the figure so that the frontal area flow nicely. It's the knees that throws me off and the placement of the feet. Also the bend of the shoulders, I'm still trying to figure out how body parts move. I  kept thinking that I could move the elbow and knees anyway I want when I needed to move the hands and feet area. I really wanted the walk cycle to flow nice, so I'm a little disappointed on how I couldn't achieve that goal. But I am glad that it looks like the model is walking across the space.

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