Robot Arm and Sculpting

First we started the class off with playing around a little bit in MeshMixer again and then we had a lesson on rigging a robot arm, parenting shapes together/etc which was a good refresher from last semester.

After the small lesson we continued messing around with the character models in meshmixer again and got to learn more about the sculpting tools too.
Without the wire view on ^
Wire mesh on ^

There are some details I had trouble adding in the program along with not being able to smooth some things out the way I needed them to be.

Comments