When designing characters, don't forget Appeal, the 12th principle of animation:
From this principle we know we must base our characters on shapes, exaggerate their proportions, and keep them simple to maximize their effectiveness.
Here's more information on how geometry influences our perception of character:
And even more information about the subconscious associations of shape from Shanth Enjeti's teaching blog.
Using this information as a starting point, your assignment is to:
1. Do some research on character design. Post at least one resource to your blog.
1. Do some research on character design. Post at least one resource to your blog.
2. Design a SIMPLE bipedal character. This character should not have flowing clothing, etc.
3. Make a 2-3 pose model sheet demonstrating the profile view, frontal view and (optional) back view of the character.
-In frontal, the character's arms should not touch the body.
-In profile, separate the character's arm so we can clearly see the contours of the body.
-Make sure all features line up using horizontal guides.
-Make sure all features line up using horizontal guides.
3. Post your 2-3 pose model sheet to the blog.
4. Continue to work on the box model you started last class.
4. Continue to work on the box model you started last class.

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