Online Course Components:
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This syllabus is for introductory/communication purposes only – the course outline is an online living document and subject to change. It is the student’s responsibility to check the online course resources on a regular basis.
At the completion of this course students:
understand modelling and rigging of 3D characters in preparation for use in animation or video games
know vocabulary and techniques common to modelling and rigging 3D character animation
combine 3D techniques with animation principles and real-world observation to create convincing character gestures, expressions, movement, and relationships
use animation “best practices” including planning, story boarding, and project management
become familiar with rendering and the post-production process using digital video, sound and the internet
explore the history of 3D computer animation and the contemporary use of CGI in industry and in the art world.
This class will be a combination of lecture, critique, software instruction/research, on-line assignments and working lab time. While a large percent of class time will be spent in front of the computer an equally important part of class time will be spent in discussion and in the development of ideas. While mastery of technical skills is important, this is not a course on “How to Use 3D Animation Software.” You will be graded on how you develop ideas and the creative use of tools to express them. This class will require significant out-of-class access to labs and network.
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Blog Requirement Each student will be expected to maintain a blog documenting/detailing ALL in class and out of class work as it occurs. Failure to complete timely blog entries will result in a significant grade reduction.
Each entry in the blog must include:
Presentation Each student will be expected to present their work, the work of other animators, and techniques they have researched to the class throughout the semester.
In-Class Exercises Each student will be expected to complete a series of in-class exercises.
Projects Each student will be expected to complete a midterm and a final project. To be considered complete this must include planning documents, finished storyboard, animatic, export to QuickTime and web formats, archived files, updated sketchbook/logbook entries and self assessment. Students are expected to plan for and use in-class work time productively.
Archive All exercises and project files must be archived according to specified parameters.
Resilience The highly technical nature of this course almost guarantees that students will experience setbacks. The struggle is real, and is an important aspect of this course. Students will be expected to respond to setbacks in a professional, creative, and constructive manner.
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